Sword Art Online Fatal Bullet Cant Get Rid of My Cursor

Sword Art Online has not had the best history, in terms of translating its various fictional VRMMOs into real-world single-player games. Literally, in one case: the start Sword Art Online game I always played had the sort of linguistic mastery I'd accept expected from a 1-man Russian game adult in Unity with no original assets, that had roughly shunted onto the Steam store. Things accept improved since then, just my reaction has mostly been "eh" rather than "ooh."

But we're non here to talk nearly whether Sword Fine art Online: Fatal Bullet is expert, exactly. We're hither to talk about whether or not it actually works on PC, and for the about part the respond is "Yep."

First, allow'southward have a gander at the graphical settings.

Nothing too out of the ordinary. The power to turn off Motion Blur, Ambient Apoplexy and Depth of Field separately is always appreciated, at least. Meanwhile, pretty much every options is Depression/Medium/High or On/Off, with the exception of Anti-Aliasing (which has Ultra) and Framerate, which is either 30 or sixty FPS. Fullscreen, Windowed, and Borderless Windowed are all fully supported.

Screen Percentage is a more interesting selection – not least because I'm not 100% certain (no pun intended) on what it does – but before we talk almost that, we need to hash out performance. Equally expected for my i7-3820 with 16GB RAM and a GeForce 1080 Ti, a constant 60 FPS isn't much of a problem on maximum settings at 2560×1440.

I will say that when I slowed down my reckoner every bit much as humanly possible (by running both Firefox and Chrome and having dozens upon dozens of tabs open in each), Fatal Bullet occasionally slowed downwards a bit. I'll as well note that the frame pacing (or something similar) seems very slightly off, as there were moments when it seemed to drop frames, even though my counter claimed it was withal running at a full 60. No big bargain, though.

The exception to this is Screen Percent. I suspect this is basically rendering Fatal Bullet at a higher resolution and and so downscaling it, but it's really hard to say for sure, especially with such a stylised game. That said, my encephalon seemed to think it looked better, and ramping it up to a full 200 and and so running the game dropped the framerate rather significantly to a constant 45 FPS. I grabbed two fairly like screenshots, with everything but Screen Pct identical, so you tin can take a look beneath.

Screen Percentage at 180.

Screen Percentage at 100.

The downside to these graphical options is that they're in the "advanced options", which are inaccessible from anywhere but the main carte. This means that capturing the same scene for a direct comparison is incredibly hard, just I've grabbed a smattering of screenshots. Some take Everything On Full, some take Everything On Minimum. EIGHT SCREENSHOT GALLERY INCOMING.

One other mild complaint is that there'south a weird blurring at the edge of the screen, and turning off the usual culprits like Depth of Field doesn't actually seem to disable this. Yous tin can probably see that for yourself in a few of the shots below, but it's mostly noticeable in static scenes like small rooms in town.

High.

Low.

High.

Low.

High.

Low.

High.

Low.

The same blurring should exist pretty noticeable to the left of this screenshot (which is otherwise on High).

Then, yeah, it doesn't actually wait bad either mode. Lack of anti-aliasing is definitely noticeable, but I played a pretty all-encompassing chunk of the game with it set to the lowest settings and at no point did it really problems me overmuch.

Allow's quickly look at the other options menus:

Zilch also special, though I volition say that there is no English language sound as far as I'thou enlightened. All audio in Fatal Bullet defaults to Japanese with subtitles, and I can't see a way to change that. Fine past me.

The other important affair, I suppose, is the keyboard and mouse implementation. This gets a tentative thumbs up: again, at no point did I actually attempt playing with a controller, which is unremarkably a expert sign.

Hither are your control options. I'll note that the only options card I haven't taken a screenshot of is the controller bindings, which is basically identical to the mouse/keyboard bindings screen, but with controller buttons. So, yep.

So okay, those look terrifying. There's also no mouse cursor implementation in menus which is kind of a pain in the arse, simply information technology is in the game and it works only fine in that location. I'm not certain if I'grand happy or bellyaching at the fact that there are six different mouse sensitivity settings (split up sensitivities for both X axis and Y centrality, for normal camera, aiming camera, and scope camera) – more options are always good, but it probably took me around xv minutes of fiddling around to go everything feeling natural.

All in-game tutorials and menus are prepare upwardly for mouse and keyboard, and the keybinds detected the thumb buttons on my mouse. Both positives. 1 mild negative is that the game'south tutorial popular-ups don't quite take everything into business relationship, though, which led to an 60 minutes or two of me taking my easily off the mouse for no reason. For example: open up chests and talking to people is always listed every bit an "Enter" prompt, which is nowhere near the WASD keys or my mouse. Information technology turns out that both F (the quickstep primal) and the left mouse button (the shoot button) both perform this function.

Also, the setup for skills and gadgets (spring to 1-4) doesn't testify what number is assigned to what slot. The way they're shown leads me to believe that they're leap to the D-pad on controllers, and so that's more often than not just an issue with interface layout. Again – non a major trouble, just something that'll take a chip of experimentation to learn.

Sword Fine art Online: Fatal Bullet really does look rather nice. Very, very chaotic, simply rather squeamish.

I other thing worthy of note is the aim aid, labelled as "Bullet Circle Way". Being a mouse and keyboard player, I turned this off immediately, but there's a very proficient reason information technology's (by default) jump to the Z key and can be enabled or disabled instantly during gameplay: it's situationally useful, and some enemies and abilities are based around it. If you're good enough you tin certainly get past without using information technology, and mouse aiming certainly makes some enemies much easier, but against lightning-fast or close-up enemies it can be tremendously useful to focus solely on your movement. It'south nowhere near as crucial every bit it would be on a controller, simply it'due south definitely handier than I thought it would exist.

1 downside: as with the graphical settings, all of the keybinds are in the Advanced Options menu and can but be accessed from the master bill of fare. Thankfully, mouse sensitivity is non in there, and can be adjusted in-game.

There are two things I tin can't address. Starting time is the netcode, because I don't think the servers are up and running. If they are, the pre-launch playerbase is (expectedly) tiny, and I oasis't been able to find a game. The fact that Sword Fine art Online: Fatal Bullet gives me an error bulletin nigh non existence able to find an anti-cheat file when I kick it up makes me think that's probably right. The slightly less pleasant alternative is that something like my anti-virus is preventing the anti-crook from working, and that in turn is preventing me from playing online, only I won't know for sure until launch.

The other thing I'm not too sure about is… well, bugs. The aforementioned missing file may be a problems, for instance. Slightly more prominent is that items in shop lists occasionally accept absolutely no proper name shown and I accept no thought why. Still, I haven't hit annihilation game-breaking and that one's more than an annoyance than annihilation, just I experience it's worth mentioning.

In that location are more outfits in between the visible ones, I swear. One'southward even selected. They're but not showing up for… reasons.

Sooo, final thoughts on the PC version of Sword Art Online: Fatal Bullet are that it'south a decent port. It has its issues (I know it's not the easiest affair to implement a new UI, but mouse cursor support in menus, please) simply I've had no real control bug on mouse and keyboard, and information technology runs simply swimmingly.

As for the game itself? Well, I've dumped well-nigh vii hours into it so far, and I like information technology more than than any of the other SAO games I've tried. It still doesn't quite capture the feeling of existence an MMO – not besides as the .hack games, for case – and the world of Gun Gale Online is depressingly brown and total of warehouses and factories, but I've had more fun playing information technology than expected.

At that place's something rather Borderlands about Fatal Bullet, in terms of shooting things and finding guns and collecting a staggering quantity of loot. I'm not totally sold and this absolutely isn't a review of the gameplay itself, but I will say that it's compelling enough that I've played information technology for longer than I frankly needed to, and something about it keeps pulling me back in.

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Source: https://www.pcinvasion.com/sword-art-online-fatal-bullet-pc-technical-review-options/

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